Showing posts with label clash royale tutorial. Show all posts
Showing posts with label clash royale tutorial. Show all posts

Clash Royale: Bought $50 gems but not receive- What to do

admin 22:51 Add Comment
According to Lance Taylor, one of Clash Royale player, he bought $50 gems but was never receive it.
I bought $50 of gems and never received them. Can y'all fix this if I give y'all my username Id appreciate it I don't have to spend another $50.


 Meanwhile, Supercell announced:
We're monitoring the Royal Giant, taking the edge off Freeze and giving the new cards some love!
 Find out why:

Balance Changes Coming (5/18)
Note: These changes are not live yet! They're coming on 5/18.
In this round of balance changes we’re monitoring the Royal Giant, taking the edge off Freeze and giving the new cards some love!
We were a bit too cautious with the numbers for the new cards, so we’re looking to give them a boost and encourage everyone to give them a go! Sparky is looking quite good overall - her use rates and win rates are healthy - but she’s certainly a card that can take people by surprise and feel overpowered. Once you’ve figured her out, however, she’s not so scary.


Royal Giant: Damage decreased by 4%
  • He’s great again! Maybe a little bit too great. We don’t want to tone down him down too much, as his use rates and win rates don’t suggest he’s overpowered. A small damage reduction should reign him in a bit, and we’ll continue to keep an eye on him.
Freeze: Duration decreased by 1sec
  • Hog+Freeze can be a devastating combo when pulled off correctly and is highly used at all levels. We don’t want to deter offensive gameplay, so instead of adjusting the Hog Rider, we wanted to first see how a change to Freeze would shake things up.
Furnace: Elixir cost decreased to 4 (from 5), hitpoints decreased by 14% and lifetime decreased to 40sec (from 50sec)
  • The Furnace has a very low use rate so we decided a small re-work was in order. A lower Elixir cost, combined with decreased hitpoints and lifetime for balance, should make it a viable choice.
Fire Spirits: Area Damage radius increased by 25%
  • Their damage is good, but they don’t always hit everything you’d like them to. This change should make them more reliable.
Guards: Hitpoints and damage increased by 8%
  • Low use rates across the board. The ruthless bone brothers could do with some more hitpoints and damage to make them truly ruthless.
Miner: Hitpoints increased by 6%
  • The Miner is a really fun card and people are still figuring out the best uses for him. He’s in pretty good shape overall, but a few more hitpoints should help him find his place in the Arena.
Lava Hound: Hitpoints increased by 3%
Lava Pups: Hitpoints increased by 9%
  • As an 7 Elixir Legendary Card we don’t think the Lava Hound is impressive enough yet. In particular, his “second phase” when the Pups pop out could do with a boost to make him a more enticing choice.
Elixir Collector: Hitpoints decreased by 9%
  • Use rate at the top is incredibly high - the most used card, in fact - making the Elixir Collector seem like too much of a compulsory choice (evidently our last change wasn’t enough). We don’t want any card to feel like a such an obvious choice, so we’re shaving some more hitpoints off.
Knight: Hitpoints increased by 10%
  • The Knight is a great well-rounded basic troop, but his simple functionality can be overlooked by the snazzier cards you unlock later on, and as a result his use rates are very low overall. We’d like to see more of this mini-tank in the Arena.
Bomber: Damage increased by 10%
  • Bomber is currently an underrepresented basic troop which offers so much in the early to mid game. More damage should help him to compete at the top also.
Cannon: Hitpoints decreased by 5%
  • With the Royal Giant’s meteoric rise in fame, the Cannon has remained very popular, despite our last round of balance changes, and is the second most used card at the top. We’d like to take a few more hitpoints away and make it less of an obvious inclusion in so many decks.
Tesla: Hitpoints increased by 5%
  • Tesla doesn’t currently stack up as a compelling choice next to the Cannon - a combination of this small boost and the Cannon’s hitpoint decrease should make choosing between the two a more interesting decision.
Golem & Golemite: Hitpoints increased by 5%
  • The Golem’s use rate is relatively low, in part due to the popularity of direct counters such as the Minion Horde, and also because the new Tournament Rules and max card levelsdecreased the relative strength of Epic Cards. A small hitpoint boost should help the Golem become more viable.
Witch: Damage increased by 10%
  • The Witch is an excellent early game pusher, but doesn’t get much playtime in the higher Arenas. More damage, plus the Skeleton boost below will hopefully make her an interesting choice at more levels of play.
Skeletons (affects Tombstone, Skeleton Army, Witch, Skeletons): Hitpoints and damage increased by 5%
  • More bones in the Arena equals more fun.
Tombstone: Hitpoints increased by 10%
  • Tombstone has fallen out of favor, but because it’s such a staple counter for the Prince in the early game, we’d like to see it as a more viable choice again. Additionally, this change should make it a possible alternative to the Cannon or Tesla in some decks.
Card Upgrade XP: Fixed for Epic and Legendary Cards
  • XP gained for upgrading Epic and Legendary Cards will be in line with the equivalent levels of Common and Rare Cards.

Clash Royale Double the Crown Chest rewards!

admin 05:04 Add Comment
According to SuperCell they are adjusting the Tournament Rules and doubling your Crown Chest rewards!

Find out why:


Following on from our last post, "Competition and Clash Royale", we wanted to further explainwhy Tournament Rules exist in their current form, and what's changing soon.


For example, why do we even have a cap? Why don't we boost every player's cards to the same level? Well, there are a few reasons why we went with the current system:
  • We believe it takes time to gain the necessary knowledge to compete in a tournament - at the least, either unlocking or playing against every card in the game
  • We think experienced and skillful players are the most fun to compete with, and the most entertaining to watch
  • We want people to have an awesome incentive to collect and upgrade their cards
That's the why, and now to talk a little bit about the how: We started with the lowest common denominator, Legendary Card level 1, and worked upwards from there, taking into account the relative power levels of each card rarity. However, after playing with the Tournament Rules for some time now, we've realised that we undershot the comparative strength of the Legendary Cards by a little bit.

Legendary Cards are looking well balanced in regular play, though, so we didn't want to lower their strengths in general. Instead, we're planning to bump up the Tournament Rules level of epics, rares and commons to bring a better overall balance to Tournament Rules gameplay. The new and improved Tournament Rules will look as follows:

To help players get to the Tournament Rules more quickly, and considering that we're planning to increase the levels in the next update, we wanted to bring two cool new things at the same time!

Firstly, we're going to DOUBLE the rewards inside every Crown Chest. This will make grinding out those Crowns and unlocking your daily Crown Chest even more worthwhile - twice as much, in fact!

Secondly, we're revamping the card donation and request system so that it improves as you reach higher Arenas. For example, in the Royal Arena you'll be able to request 30 Common Cards or 3 Rare Cards at a time!

How to Get Free 42,000 Gems in Clash Royale

admin 22:23 Add Comment
Clash Royale s hosting a tournament with a prize to win 42,000 Gems.

128-player Clash Royale tournament - LIVE NOW!

Host: Koopa

Prize pool: 42,000 Gems


128-player Clash Royale tournament - LIVE NOW!Host: KoopaPrize pool: 42,000 GemsJoin / watch here: http://www.twitch.tv/koopatroopa787
Posted by Clash Royale on Saturday, 26 March 2016
Watch live video from Koopatroopa787 on www.twitch.tv

How to Join the Official Clash Royale Tournament in Helsinki

admin 04:53 Add Comment
Supercell announced: "We're hosting the first official Clash Royale tournament on April 16th in Helsinki!"



Welcome to CLASH ROYALE tournament on April 16th at Helsinki, Finland! Event is held at Herttoniemi, near subway around ~16:00-22:00 (time to be confirmed).
Everyone at the event can participate in the preliminary rounds, and potentially win! The top 8 guys/girls from the preliminary rounds will play in the finals on stage. The finals are possibly livestreamed!
What's this all about? Laid back, fun night, food and drinks, no trophy requirements or top ranked clan positions. Everyone's invited and the event is hosted by Supercell
Attendees must be over 18 years old.
Sign up and register yourself by sending an email to clashroyale@clashofclans.fi. Please write your in-game name and Clash Royale clan. Gather as many names as you wish, clanmates welcome.
See you in the Arena!
FINLANDIA
http://clashofclans.fi/
 Clash Royale Update: X-Bow: Range decreased to 12 (from 13)

Clash Royale Update: X-Bow: Range decreased to 12 (from 13)

admin 23:51 Add Comment

According to Supercell, They want to open the X-Bow up to a little bit more counterplay. A range reduction will mean you can no longer position it behind a Tesla, as well as across the river, and still hit your opponent's tower!

Tesla: Hit speed decreased to 0.8sec (from 0.7sec), lifetime decreased to 40sec (from 60sec)
The Tesla's use rates and win rates don't show it as being overpowered; however, another of core design principles is that all cards should have weaknesses and counters, whereas the Tesla doesn't clearly have any. A lower hit speed will reduce its DPS versus bigger targets significantly, and also make it more vulnerable to groups of troops.

Cannon: Lifetime decreased to 30sec (from 40sec)
The Cannon offers a bit too much defensive power and value for 3 Elixir. A lower lifetime will reduce its staying power.

Princess: Hitpoints decreased by 10%
When playing with Tournament Rule card levels, as a baseline we think Arrows should be able take out the Princess for an even Elixir trade. This hitpoint reduction ensures that’s the case. Additionally, the Princess has a very high use rate and could do with some added vulnerability overall.

Ice Wizard: Damage increased by 5%
The Ice Wizard's main strength is control, but he could do with a little bit of extra damage to increase his value and make him more of a threat.