Halo Reach on XBox

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Halo: Reach is a first-person shooter video game, developed by Bungie and published by Microsoft Game Studios for the Xbox 360console. Reach was released in North America, Australia, and Europe on September 14, 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, during the battle for the world of Reach. As the Covenant begin their assault on the planet, the UNSC begin their heroic yet ultimately futile effort to repel the alien invaders.

Reach was originally announced at the Electronic Entertainment Expo 2009 in Los Angeles, California, with the first in-engine trailer shown at the 2009 Spike Video Game Awards. Players who purchased Halo 3: ODST were eligible to participate in a Reach multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. The developers focused on creating a compelling world, more difficult enemies, and updated graphics and audio.
Halo: Reach grossed US$200 million on its launch day, setting a new record for the franchise. The game sold well in most territories, moving more than three million units its first month in North America. Critical reception was positive; reviewers from publications such as IGN, GamePro, and Official Xbox Magazine called it the best Halo title yet. Reach was the final Halo title by Bungie, with future games overseen by the Microsoft-owned studio 343 Industries.


Synopsis



Setting and characters



Reach takes place in a futuristic science fiction setting during the year 2552, shortly before the events of the 2001 video game Halo: Combat Evolved, and during the events of the 2010 novel Halo: The Fall of Reach. Humans, under the auspices of the United Nations Space Command (UNSC), have been waging a long war against a collective of alien races known as the Covenant. By the events of Reach, almost all of humanity's interstellar colonies have fallen. Reach itself is an Earthlike colony that serves as the UNSC's main military hub. The colony is home to over 700 million civilians in addition to the military presence.



The game follows the actions of "Noble Team", a UNSC special operations unit composed of elite supersoldiers known as Spartans. Players assume the role of an unnamed new addition to the team, identified by the call sign Noble Six. Noble Team's leader is Carter-A259, a no-nonsense soldier. His second-in-command, Kat-B320, has a bionic arm; together, Carter and Kat are the only two remaining original members of Noble Team. The other members include heavy weapons specialist Jorge-052, assault specialist Emile-A239, and marksman Jun-A266.









Plot


Noble Team commander Colonel Holland sends the Spartans to discover why a relay station on Reach went offline, suspecting sabotage by insurgents. Instead of human rebels, however, Noble Team discovers Covenant forces. Soon after, Noble team is deployed to "Sword Base", an installation belonging to the Office of Naval Intelligence (ONI), for defensive purposes. While there, the team encounters the scientist Catherine Halsey, mastermind of the SPARTAN-II program and the MJOLNIR powered armor worn by Spartans. Halsey informs Noble Team that the Covenant at the relay were searching for important information.


Jun and Six are dispatched on a covert night mission to assess the Covenant's forces and discover an invasion force. Noble Team is dispatched on various defensive missions such as assaulting a Covenant ground base and removing fortified Covenant defenses. When a massive Covenant super-carrier joins the fight, Jorge and Six take part in a plan to destroy the carrier using a makeshift bomb. After using starfighters to infiltrate a smaller Covenant ship, Jorge and Six dock with the carrier and place the bomb. Its timer malfunctions, however, so Jorge stays behind and sacrifices himself to destroy the carrier. More Covenant ships arrive at Reach.


After returning planet-side, Six travels to the city of New Alexandria and aids the local military in fighting the Covenant. Reuniting with Noble Team, Six assists with the evacuation of the city's civilians; Kat is killed by a sniper. Recalled to Sword Base, Halsey shows Noble Team an ancient Forerunner artifact she believes is key to winning the war. Six, Carter, and Emile are entrusted with transporting the artificial intelligence Cortana, and the information she carries, to the UNSC ship Pillar of Autumn, while Jun is assigned to escort Halsey to Castle Base.


En route to the Autumn's dry dock, Carter is critically wounded; he rams his ship into a Covenant mobile assault platform, allowing Six and Emile to reach the shipyard where theAutumn is located. Emile takes control of a coilgun emplacement to defend the Autumn while Six fights through Covenant forces to get Cortana to Captain Jacob Keyes. When Emile is slain by Elites, Six remains behind to take Emile's place at the gun, ensuring the ship's escape. The game's closing scene is a recreation of the opening of Halo: Combat Evolved, in which the Pillar of Autumn discovers the franchise's titular Halo ringworld. The credits, and a message of thanks from Bungie, follow.


The post-credits scene puts the player in control of Noble Six's last stand against overwhelming Covenant forces. After sustaining heavy damage, Six leaves his or her shattered helmet on the ground, mirroring the game's opening scene, and is overwhelmed. Over thirty years later, the helmet remains on the grassy plains of a now-rejuvenated Reach. A narration by Halsey eulogizes Noble Team's sacrifice, which ultimately enables humanity's victory over the Covenant.


source: wikipedia


Dragon Age 2 PC Demo Gameplay and Review

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To make Origins, BioWare dredged up buckets of backstory from the minds of their best writers. A new land was invented, branded with religious intolerance and inherent racism. Then, once the continent of Thedas was concrete, BioWare forgot they’d invented all that engaging stuff and slapped a typical ‘kill the big bad thing’ fantasy plotline on top. For all its size and wonder, Origins didn’t make full use of its fascinating world.









Dragon Age 2 does it right. It’s still an RPG epic, it still takes upwards of 50 hours to finish. It’s still got a deep, complex combat system, and it’s still got a well-defined supporting cast. But it’s also an RPG that wears its mythology proudly, confident in its goal of charting the rise of a complete and utter badass.






Read More:http://www.pcgamer.com/2011/03/08/dragon-age-2-review/

Angry Bird is coming to Facebook

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The popular downloadable game "Angry Birds" has enjoyed more than 75 million downloads, so it’s about time that the game developer Rovio is expanding the franchise to the Facebook.



The official Angry Birds page on Facebook says that the game will come to the social network in a month, promising to update you on the release if you click “like.” Already 1,260,347 people have done exactly that.



The game involves slinging round, wingless birds at various structures with the intent of wiping out the evil, green pigs hidden underneath. Angry Birds has been adapted for other touch-screen smartphones, including the Android. Now the game-maker’s CEO, Mikael Hed, is curious to see how the Facebook community will respond. Angry Birds joins a plethora of games adapted for Facebook, including recent additions like Carmen Sandiego and Oregon Trail.



source:slate.com














2011 Independent Games Festival Winners:

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Seumas McNally Grand Prize:

Minecraft, by Mojang



Nuovo Award:

Nidhogg, by Messhof



Excellence in Visual Arts:

BIT.TRIP RUNNER, by Gaijin Games



Excellence in Audio:

Amnesia: The Dark Descent, by Frictional Games



Excellence in Design:

Desktop Dungeons, by QCF Design



Best Student Game:

FRACT, by University of Montreal



Technical Excellence:

Amnesia: The Dark Descent, by Frictional Games



Best Mobile Game:

Helsing's Fire, Ratloop



Audience Award:

Minecraft, by Mojang



Direct2Drive Visions Award:

Amnesia: The Dark Descent, by Frictional Games



2011 Independent Games Festival Finalists:

Seumas McNally Grand Prize:

Amnesia: The Dark Descent

Desktop Dungeons

Minecraft

Nidhogg

SpyParty



Honorable mentions: Neptune's Pride (Iron Helmet Games); Super Crate Box(Vlambeer); Recettear: An Item Shop's Tale (Carpe Fulgur); Bit.Trip Runner (Gaijin Games); Retro City Rampage (Vblank Entertainment)



Excellence In Visual Art

Bastion

BIT.TRIP RUNNER

Cave Story (2010 Edition)

The Dream Machine

Hohokum



Honorable mentions: Retro City Rampage (Vblank Entertainment); Cobalt (Oxeye Game Studio); Faraway (Steph Thirion); Helsing's Fire (Ratloop); Flotilla (Blendo Games).



Technical Excellence

Amnesia: The Dark Descent

Confetti Carnival

Miegakure

Minecraft

Neverdaunt:8Bit



Honorable mentions: Cobalt (Oxeye Game Studio); Achron (Hazardous Software);Hazard: The Journey Of Life (Demruth); Overgrowth (Wolfire Games); Swimming Under Clouds (Piece Of Pie Studios)



Excellence In Design:

Desktop Dungeons

Faraway

Minecraft

Nidhogg

Super Crate Box



Honorable mentions: Helsing's Fire (Ratloop); Recettear: An Item Shop's Tale (Carpe Fulgur); Flotilla (Blendo Games); Bo (Mahdi Bahrami); Brutally Unfair Tactics Totally OK Now [B.U.T.T.O.N.] (Copenhagen Game Collective)



Excellence in Audio:

Amnesia: The Dark Descent

Bastion

BIT.TRIP BEAT

Cobalt

Retro City Rampage



Honorable mentions: Bit.Trip Runner (Gaijin Games); Cave Story (2010 Edition)(Nicalis); Jamestown (Final Form Games); NightSky (Nicalis); Planck (Shadegrown Games)



Best Mobile Game:

Colorbind

Halcyon

Helsing's Fire

Shot Shot Shoot

Solipskier



Honorable mentions: Flick Kick Football (PikPok); Shibuya (Nevercenter); Spirits(Spaces Of Play); Tentacles (Press Play); Trainyard (Matt Rix)



Nuovo Award Finalists:

Bohm

Brutally Unfair Tactics Totally OK Now (B.U.T.T.O.N.)

The Cat and the Coup

Dinner Date

Hazard: The Journey Of Life

A House in California

Loop Raccord

Nidhogg



Honorable Mentions: Amnesia: The Dark Descent (Frictional Games); Choice Of Broadsides (Choice Of Games); Faraway (Steph Thirion); Feign (Ian Snyder); Spy Party (Chris Hecker)



Student Showcase Finalists:

e7

FRACT

GLiD

OctoDad

PaperPlane

Solace

Tiny and Big

Toys 


Honorable Mentions: About Love, Hate, and the Other Ones (School of Fine Arts and Design Kassel); EXP (NHTV); Paul and Percy (IT University Copenhagen);Senseless (University of Advancing Technology); StarTwine (Carleton University);Ute (Kunsthochschule Kassel)



source: http://www.igf.com/02finalists.html



The 11th Annual Game Developers Choice Awards

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The Game Developers Choice Awards are the premier accolades for peer recognition in the digital games industry. Each year, the Choice Awards recognize and celebrate the creativity, artistry and technical genius of the finest developers and games created in the last year.


The 11th Annual Game Developers Choice Awards
Moscone Convention Center, North Hall D

Wednesday, March 2, 2011
6:30 – 8:30 pm





Nominees and Award Recipients

2010 Special Awards Recipients 

These three special honors, selected by the Game Developers Choice Awards advisory board, will be presented at the ceremony.


Lifetime Achievement

The Lifetime Achievement Award recognizes the career and achievements of a developer who has made an indelible impact on the craft of game development and games as a whole.

  • Peter Molyneux



Pioneer Award

The Pioneer Award (formerly known as the First Penguin Award) celebrates those individuals who developed a breakthrough technology, game concept, or gameplay design at a crucial juncture video game history - paving the way for the myriads who followed them.
  • Yu Suzuki



Ambassador Award

The Ambassador Award honors an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art.
  • Tim Brengle and Ian MacKenzie



2010 Recipients & Nominees

In addition to the Ambassador, Pioneer and Lifetime Achievement Awards, Choice Awards were given in the following categories below. These particular categories will be both nominated and voted on by the development community.


Game of the Year

The Game of the Year Award recognizes the choice of game developers for the overall best game release during 2010.
  • Red Dead Redemption (Rockstar San Diego)

    -Rockstar San Diego Team

  • Mass Effect 2 (BioWare)

    -BioWare Mass Effect Team

  • Call of Duty: Black Ops (Treyarch)

  • Limbo (Playdead)

    -Arnt Jensen, Dino Patti, Mads Wibroe

  • Assassin's Creed: Brotherhood (Ubisoft Montreal)

    -Vincent Pontbriand, Patrick Plourde, Jeffrey Yohalem, Mohamed Gambouz, Gaelec Simard, Christopher Weiler



Best Writing

The Best Writing Award recognizes the overall excellence of storytelling in a game - including, but not limited to, art direction, animation, modeling, character design, texture creation, and so on.
  • Mass Effect 2 (BioWare)

    -BioWare Mass Effect Team

  • Red Dead Redemption (Rockstar San Diego)

    -Rockstar San Diego Team

  • Heavy Rain (Quantic Dream)

    -David Cage

  • Costume Quest (Double Fine)

    -Tim Schafer, Elliott Roberts, Tasha Harris, Gabe Miller

  • Fallout: New Vegas (Obsidian)

    -John Gonzalez, Eric Fenstermaker, Travis Stout



Best Game Design

The Best Game Design Award recognizes the overall excellence of design in a game - including, but not limited to, gameplay mechanics, playability, play balancing, and level design.
  • Red Dead Redemption (Rockstar San Diego)

    -Rockstar San Diego Team

  • Super Mario Galaxy 2 (Nintendo)

    -Nintendo EAD Tokyo Team

  • Mass Effect 2 (BioWare)

    -BioWare Mass Effect Team

  • Limbo (Playdead)

    -Arnt Jensen

  • God of War III (SCE Santa Monica)

    -Stig Asmussen, Todd Papy, Adam Puhl



Best Technology

The Best Technology Award recognizes the overall excellence of technology in a game - including, but not limited to, graphics programming, artificial intelligence, networking, and physics.


Best Visual Arts

The Best Visual Arts Award recognizes the overall excellence of visual art in a game - including, but not limited to, art direction, animation, modeling, character design, texture creation, and so on.


Best Debut Game

The Best Debut Game Award recognizes the game from any development studio which released its first publicly available title in the year 2010.


Innovation Award

The Innovation Award recognizes the single game that demonstrates true innovation, advances the state of the art, and pushes the boundaries of games as an expressive medium.


Best Handheld Game

Best Handheld Game Award recognizes the overall best game commercially released on any handheld platform during 2010.


Best Audio

The Best Audio Award recognizes the overall excellence of audio in a game - including, but not limited to, sound effects, musical composition, sound design, orchestration, etc.


Best Downloadable Game

Best Downloadable Game Award recognizes the overall best game released on console or PC platforms specifically and solely for digital download - with an emphasis on smaller, more 'casual'-friendly titles.


Best New Social/Online Game

Since last year's ceremony, the Game Developers Choice Awards added a sister Game Developers Conference Online Awards ceremony focused around the rise of online games, paired with Austin's GDC Online conference last October. Highlights from the show, which crowned Riot Games' League of Legends as Best New Online Game and CCP's EVE Online as Best Live Game, will be shown during the main Choice Awards ceremony.