At the beginning of the video, Animation Director Colin Graham says that what we see is not a mission, but rather a part of the living city experience that’s only offered in Watch_Dogs, according to playstationblog.
"All the activities you see above are, as he says, totally systemic, and can happen at any time and in any place. As the player, you have total freedom to engage with them or not, and you can do so in any way you want.
But remember, your actions will be recorded throughout the campaign, and they’ll have consequences. And as Colin mentions, the AI is totally unpredictable, so a single variable can trigger a foot chase, a violent altercation, a car chase, etc. The possibilities are almost endless, so choose carefully when faced with a sticky situation, or you could end up regretting the results."
You can watch the video, please click HERE! Meanwhile here's a preview from YouTube.
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