In Knack, a second player can drop in or drop out at any time, and controls Knack's shiny metallic helper called Robo Knack. Robo Knack has a move set somewhat similar to Knack's, but in addition Robo Knack can donate parts to Knack and heal him with a touch of the Triangle button. If you have a non-gamer, or a light gamer in the house, it's a great way to bring them into the world of Knack -- just start the game on Easy and drop in from time to time to help them through the game.
Knack has a unique two-player coop mode that puts a fun twist on traditional co-op games and is a great reason to pick up an extra DualShock4 controller. If you own a PlayStation Vita, there’s of course Remote Play, which can even work in conjunction with their two-player co-op.
Knack’s co-op is a little different from some cooperative games you may have played. From the very beginning, Knack was meant to be both a challenging and rewarding old-school style character action game, as well an accessible “gateway” title for gamers to initiate their friends and family members into the joys of true console gaming. On Normal or Hard, the game can be brutally challenging and very rewarding. But with simple controls and set to Easy mode, even the newest of players can experience the world of Knack.
The downside of adding online components is that they’re only temporary. Online won’t be there forever, so if they add trophies that relate to online only, you’re screwed further down the line if your a trophy hunter.
This is the case for MotorStorm: Pacific Rift and MAG, whose servers are now shut down and have a whole host of unobtainable trophies.
I for one am glad that the co-op is offline, it goes back to the golden age of gaming in the 90′s where it brought people together when they were more social, not relying on technology to transmit basic human communication.
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