Here are the patch notes specific to PlayStation 4, PC, and Xbox One for the February Update.
Additional Content/Functionality
General: Jakku DLC Content is being patched into the game, downloading it separately via platform storefronts is no longer required and can be deleted from your hard drives
New Map: Twilight on Hoth added to Walker Assault, Supremacy, Turning Point, Blast, Fighter Squadron, Drop Zone, and Heroes vs. Villains
New Mission: Survival in the Ice Caves added to Survival Missions
Turning Point: Jundland Wastes, Forest of Endor, Outpost Beta, and SoroSuub Centroplex maps added to the playlist
Attract Mode: GNK Droid added - GONK!
Settings: Turning off music in the Sound menu now turns off music everywhere in the game
Settings: Added a Film Grain setting slider in the Video menu
Credits: Updated Game Credits list
Weapon and Star Card Changes
Primary Weapons: Damage against air vehicles increased by 10%
Bowcaster: Explosion damage increased from 10 to 15 per projectile and explosion radius decreased from 3 to 2.5m
Bowcaster: Full charge direct hit from 20 to 40 per projectile and a normal direct hit increased from 20 to 30 per projectile
Barrage: Damage increased from 50 to 55
Barrage: Cooldown reduced from 40 to 35s (normal) and from 35 to 30s (upgraded)
Barrage: First volley of grenades no longer disappear if the user uses the Refresh Power-up and then fires a second volley
Homing Shot: Lock time decreased from 1.5 to 1.2s
Homing Shot: Players in the AT-GAR turret now receive on-screen notification when locked on
ION Torpedo: Speed increased from 350 to 380m/s and turning angle increased from 120 to 125 in order to more easily hit air vehicles
Pulse Rifle: Movement speed while aiming decreased by 30%
Tusken Cycler Rifle: Movement speed while aiming increased by 40%
Tusken Cycler Rifle: Bullet speed increased from 300 to 450m/s
Orbital Strike: Fixed bug where it sometimes would not trigger on button press
Vehicle changes
A-Wing: Increased hit box size
A-Wing: Now properly takes damage when colliding with an AT-ST while having the Shield active
Slave I: Players can now see the Shield icon on Rebel vehicles when a Shield is active
AT-ST: T-47 Airspeeder kills with a missle while firing the primary cannons at the same time now properly awards a kill (previously registered as a suicide)
AT-AT: Fixed bug where the Orbital Strike ability would sometimes not have the aiming reticle move
T-47 Airspeeder: Players will no longer receive an out of bounds message on Graveyard of Giants during Turning Point when a control point is captured
Multiplayer Game Mode Changes
General: Pre-Round timer lowered from 30s to 20s
Walker Assault: Fixed Power-up spawns on SoroSuub Centroplex
Walker Assault: AT-AT health increased by 18% on Outpost Beta, 8% on Jundland Wastes, 20% on Forest of Endor, 4% on SoroSuub Centroplex, and 5% on Graveyard of Giants
Walker Assault: Spawning as an Imperial Hero after the AT-ATs just pass the second set of uplinks no longer despawns one of the AT-ATs
Walker Assault: The second AT-AT no longer bumps into the wreckage of the other on SoroSuub Centroplex when the first AT-AT is destroyed during the first Uplink
Droid Run: Correct Objective Notification is now displayed to all players if someone is killed while trying to claim the Droid
Droid Run: Improved spawn zones on Dune Sea Exchange
Supremacy: Fixed Power-up spawns on Jundland Wastes, Forest of Endor, and SoroSuub Centroplex
Supremacy: Improved spawn zones on Jundland Wastes, Outpost Beta, and Forest of Endor
Heroes vs. Villains: Planted turrets on Dune Sea Exchange will now disappear in-between rounds
Hero Hunt: Improved spawn zones on Ice Caves
Fighter Squadron: Players are now protected while spawning on Graveyard of Giants
Mission Changes
General: Both players will now properly see Charge Card pick-ups if Player One is using a 3rd Star Card Hand without a Charge Card
General: Player 2's changes to control settings no longer update Player 1's controls when playing Split-Screen
Battle: Fixed AI Spawn issues on Tatooine
Survival: Wave 10 on Sullust will now always spawn if the player / co-op team dies and restarts the round or if a player picks up a Collectible during the Wave 9 transition
Survival: Partner spawns on Sullust will no longer fail if the currently alive player is in a confined area
Survival: Co-Op players can now unlock the "Complete on Hard Difficulty without spending a life" if one player dies and then waits until the other player completes the wave so they get a free respawn
Hero changes
General: Heroes no longer get stuck in a stunned animation state
Princess Leia: Endor outfit updated - Congrats on completing the Lead the Rebellion challenge!
Princess Leia: Trooper Bane now only knocks back primary target, not nearby enemies
Luke Skywalker: Increased Saber Rush's damage against other Heroes from 2% to 6-8%
Luke Skywalker: Lightsaber swing hit radius is reduced from 0.3 to 0.25m
Han Solo: Zooming in no longer sometimes displays a gun scope
Emperor Palpatine's Shocktroopers: Modified primary weapon damage to match Leia's Honor Guards' primary weapon damage over time
Misc. Bug fixes
General: Lighting, textures, audio, user interface, text, and collision fixes
Controls: Legacy control schemes have had their layouts more clearly defined
Colorblind: Enemy players highlighted with Scan Pulse now have the correct Deuteranopia or Protanopia settings on Graveyard of Giants and Goazan Badlands
PC only: Fixed a bug where a player would lose functionality with an Xbox 360 controller after inviting a player to a Private Match and then starting the game
PC only: Air vehicle sensitivity lowered from 0.9 to 0.45 for easier mouse control
Achievements / Trophies: Updated text on "Impressive. Most Impressive." and "Survivor" to clarify the requirements
Achievements / Trophies: "Playing the Objective" now properly awarded
Star Wars Battlefront updated today with new missions, weapon/vehicle balances, and more. Full details below.
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