Showing posts with label freedom wars. Show all posts
Showing posts with label freedom wars. Show all posts

Freedom Wars on PS Vita Details and Game Trailer

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New Freedom Wars Details! Battle beasts to reduce a million-year sentence in PS Vita's upcoming action RPG.



In the future, atmospheric pollution has devastated the earth. Harsh penal communities called "Panopticons" now battle to secure what few resources remain.

Born into incarceration, you must work together with up to 7 others in a frenetic blend of action and strategy. Complete your missions, reduce your sentence, and fight your way to freedom.

• Co-operative online combat with up to 8 players.
• Intense blend of action, shooter, and strategy gameplay created in collaboration between studios Shift and Dimps.
• Select the city you represent and help your city rise in the global ranks as you battle users from other cities and countries.
• Customize your fighter's appearance, class and weapons.

Yoshizawa-san has been tirelessly promoting Freedom Wars throughout Japan across the past few months, so I asked him to share a few words with the community:


Last week, we were finally able to release Freedom Wars in Japan. To celebrate the successful launch, I wanted to take a moment to write a message to our eager fans in North America.

Freedom Wars is a title I created to realize a dream of mine. My vision was to develop a PS Vita game that took advantage of the handheld system’s unique features, enabling gamers to come together via ad-hoc and Wi-Fi to overcome terrifying enemies. PlayStation has a storied legacy of creating innovative experiences and our collective goal was to create a Vita game that brought gamers together in a socially connected, location-based, co-op experience.

In order to do that, I gathered a number of well-known developers with an impressive pedigree for creating some of Japan’s most beloved titles – developers Shift and Dimps. These two developers both produce high-quality, interesting titles, but in this case I wanted to utilize both of their strengths, so I asked Shift to be in charge of game design, character design and story, while Dimps handled programming, graphics and direction.